Apr 30, 2010, 01:27 AM // 01:27
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#261
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Lion's Arch Merchant
Join Date: Mar 2008
Guild: [DVDF]
Profession: P/
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Screw Mesmer i want para updates !
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Apr 30, 2010, 01:56 AM // 01:56
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#262
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Guest
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Quote:
Originally Posted by Commander Kanen
Screw Mesmer i want para updates !
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Be careful what you wish for. Ever since the paragon was invented a "paragon update" has been synonymous with nerf. Bet you that next update they will nerf TNTF and SYS, compensate with some weak partywide buffs(10 second mending for all or similar) and call it all a buff!
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Apr 30, 2010, 02:30 AM // 02:30
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#263
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Lion's Arch Merchant
Join Date: Mar 2008
Guild: [DVDF]
Profession: P/
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TNTF already got a nerf.
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Apr 30, 2010, 02:49 AM // 02:49
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#264
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Wilds Pathfinder
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Quote:
Originally Posted by Commander Kanen
Screw Mesmer i want para updates !
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I agree that Paragons and Dervishs need updates too. But they did say that wont happen this time around and, they are working on it. In other words check back in 3 1/2 months.
It seems like after NF came out, Anet decided a Dervish and Paragon were bad ideas. But its most likely other classes were exploited in a way to make them obsolete. Its difficult to make them truly unique. They both have a very interesting niche to fill that isnt being done as well as it could be. IMO, the Devish would be alot easier to fix than the Paragon. And I dont think its an easy fix for either.
After viewing the GW2 weapon preview, I didnt see a spear or scythe. I think its because they didnt want to run into the problems we have now. So it seems to be tough to make them both be effective and not over/under powered compared to other classes. Mainly because the Dervish is competing against Warriors and Assassins and the Paragon is competing against Monks(and now N/Rt healers).
They should buff the hell out of both of them in PvE, nobody will care after GW2 comes out. And I would love to see the QQ posts about them being overpowered and destroying the game.
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Apr 30, 2010, 03:04 AM // 03:04
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#265
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Forge Runner
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Quote:
Originally Posted by Commander Kanen
TNTF already got a nerf.
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to be fair, save yourself and TNTF put any monk prot bar in shame. Even a good one with battle awareness.
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Apr 30, 2010, 03:43 AM // 03:43
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#266
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Frost Gate Guardian
Join Date: Feb 2007
Location: Saint Louis, MI (yes, it exists)
Guild: Pylons of Bastet [PofB]
Profession: E/
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Quote:
Originally Posted by Gill Halendt
They should look into ways to make Ele spells more suitable for HM - easier ways to apply Cracked Armor, more useful secondary effects, etc... Also, I'd rather have the cheapest spells such as Flare or Stone Daggers deal armor ignoring damage and their recharge tuned accordingly, but anything else is fine with me as it is now.
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Maybe something like (all assume controlling attribute of 15, variable numbers are in italics)-
Lightning Strike 5e 1s 5r
Strike target foe for 50 lightning damage. This spell has 25% armor penetration. Add +20 damage if target foe is wearing heavy armor (AL 80+).
Flare 5e 1s
Send out a flare that strikes target foe for 65 fire damage if it hits. If target is burning, adds 1 second to remaining burning time.
Stone Daggers 5e 1s
Send out two Stone Daggers. Each Stone Dagger strikes target foe for 33 earth damage if it hits. If both hit, target is Dazed for 1 second.
Ice Spear 5e 1s
Send out an Ice Spear, striking target foe for 70 cold damage if it hits. Ice Spear has half the normal spell range. If target is moving, target is crippled for 1 second.
My idea was that each of the 'basic spam' skills should have a benefit other than damage, but that to take advantage of it, you need to keep spamming it. That would make it something you do to lock down one target for defense or to kill an annoying enemy (assuming you can get the job done before you run out of energy). As for the Air skill, as they don't have a basic spam skill, I thought it would be nice to get a damage bonus for hitting an enemy with metal armor (i.e. 80+), which is in theme for lightning.
Mind you, I don't expect anything like this till GW2, but it would be neat to see as like a 'preview' in GW1. In the same line, I'd like to see similar changes to the 'basic spam' skill of EVERY class, just to be fair. But I play ele the most, so I comment on that.
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Apr 30, 2010, 04:11 AM // 04:11
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#267
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Ascalonian Squire
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Maybe this update will make HM not so easy anymore. With all these hexes and anti-caster skills, I don't know what it might do to Discordway. HM will actually be HM for once.
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Apr 30, 2010, 06:16 AM // 06:16
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#269
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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None of the skill updates actually happened, apparently. Descriptions were updated inadvertently.
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Apr 30, 2010, 06:17 AM // 06:17
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#270
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Academy Page
Join Date: Apr 2010
Location: ArenaNet Home Base
Profession: N/Me
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Quote:
Originally Posted by lemming
None of the skill updates actually happened, apparently. Descriptions were updated inadvertently.
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The team is checking into this now! Sorry for the confusion.
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Apr 30, 2010, 06:20 AM // 06:20
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#271
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Quote:
Originally Posted by lemming
None of the skill updates actually happened, apparently. Descriptions were updated inadvertently.
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I thought a skill update at 2 AM was a bit weird.
And now I feel like a kid who peeked at his Christmas presents...
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Apr 30, 2010, 07:12 AM // 07:12
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#272
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Academy Page
Join Date: Dec 2005
Profession: R/
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Here is hoping for the update to be released today(if it is finished of course). For a breif moment i was in love with frustration+powerspike, the damge was just silly, especially when you interupt an enemy WoH thought would have saved them, instead that monk is dead ^.^
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Apr 30, 2010, 06:26 PM // 18:26
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#273
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Jungle Guide
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Quote:
Originally Posted by Gill Halendt
...
- None of these bonuses reaches the base damage of most Ele spells. As an example, @14 Fire Magic, Fireball would deal 105 damage to a 60AC target. That's ~52 against a 100AC target, which is still higher than most of the damage bonus offered by attack skills.
....
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I just went to the Master of Damage and Akolyth Sousuke using "Aura of Restoration", "Fire Attunement", "Searing Flames" (Elite) and "Glowing Gaze" at Fire Magic 12 dealt roughly the same damage after 3 minutes as Jora did with 12 in Axe and Strength only using "Flay" and Murakai`s Reaver.
With "Mind Blast" instead of "Searing Flames" he dealt 1500 damage less than Jora.
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Apr 30, 2010, 08:58 PM // 20:58
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#274
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Just checked the leaked update, they really want mesmers to use illusionary weapon :/
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Apr 30, 2010, 09:07 PM // 21:07
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#275
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Jungle Guide
Join Date: Jun 2008
Location: Australia, what you want my home address?
Guild: [CAT]
Profession: Mo/
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Quote:
Originally Posted by Kashrlyyk
I just went to the Master of Damage and Akolyth Sousuke using "Aura of Restoration", "Fire Attunement", "Searing Flames" (Elite) and "Glowing Gaze" at Fire Magic 12 dealt roughly the same damage after 3 minutes as Jora did with 12 in Axe and Strength only using "Flay" and Murakai`s Reaver.
With "Mind Blast" instead of "Searing Flames" he dealt 1500 damage less than Jora.
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I'm not familiar with this 'Flay' skill, does it affect all nearby foes as well? Or did you just try comparing an AoE that can (and in PvE often does) strike multiple foes with the damage output of a Warrior against a single target?
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Apr 30, 2010, 10:36 PM // 22:36
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#276
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Why buff armor for Illusionary Weapon if it still doesn't have a use?
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Apr 30, 2010, 10:52 PM // 22:52
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#277
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Cuilan
Why buff armor for Illusionary Weapon if it still doesn't have a use?
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I think the idea is it would actually allow a mesmer to be on the front lines without dying horribly.
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Apr 30, 2010, 11:25 PM // 23:25
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#278
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Academy Page
Join Date: Dec 2005
Profession: R/
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I am actually happy about the IW buff, i want to use it, dont care about being "optimal" in nm PvE.
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May 01, 2010, 01:04 AM // 01:04
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#279
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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A lot of these skills seem strong, but that's the point. It would be a tragedy if the skill updated failed to do what it was intended. After seeing some of the screenshots, it's not power creep at all. Power creep isn't buffing, it's making a making something imbalanced like what we have now.
I don't see any or much mesmer like abilities being taken away. Most of this should have been done a long time ago. PvE splits are an awesome idea, not for power creep exactly, but to adapt skills for a very different environment. It just happens that there was past power creep and it won't be going away.
Still want to know what's being done to fast casting and energy? Will fast casting lessen after-cast, shorten the recharge or inspirations skills, or finally provide energy? One of you TK break the NDA sum moar.
Last edited by Cuilan; May 01, 2010 at 01:12 AM // 01:12..
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May 01, 2010, 04:11 AM // 04:11
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#280
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
Originally Posted by Nerel
I'm not familiar with this 'Flay' skill, does it affect all nearby foes as well? Or did you just try comparing an AoE that can (and in PvE often does) strike multiple foes with the damage output of a Warrior against a single target?
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I'm guessing flail. He's comparing using master of damage numbers, which means Searing flames was hitting 2 extra adjacent targets. What he's saying he saw was that a warrior auto attacking with IAS on 1 target did similar damage to an ele using Searing flames on 3 targets over 3 minutes.
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